Shrek Superslam (PlayStation 2, 2005) CIB, Very Good

$14.99

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SKU: 829151c00014175c8015 Category: Tags: ,

Description

 

Shrek Superslam (PlayStation 2, 2005) CIB, Very Good

Game Name:
Shrek Superslam
Video Game System:
PlayStation 2
Release Year:
2005
ESRB Rating:
M
Genre:
Fighting
Publisher:
Activision
Developer:
Player Count:
1 player
UPC Number:
047875809772,047875809796
SKU:
829151c00014175c8015
Condition:
Very Good
Has Manual:
Yes
Condition Notes:
Game Description:

Shrek SuperSlam (PlayStation 2, 2005)

Shrek SuperSlam on PlayStation 2 is one of those games that had no business being this good.
Released in 2005 and developed by Shaba Games, this 3D arena fighting game throws a pile of Shrek characters into chaotic brawls where the goal isn’t just to win – it’s to slam everyone into the floor, walls, and occasionally low orbit. Published by Activision, it hit PS2 alongside Xbox, GameCube, PC, DS, and GBA versions, but the PS2 release is one of the most remembered console versions.

Instead of traditional health bars, the game revolves around building a Slam meter. Two to four fighters scrap in 3D arenas, landing hits to charge their special “Slam” attack.
Once your meter’s full, you unleash a character-specific super that sends opponents bouncing around the stage and racking up Slam points. When the timer runs out, whoever has tagged the most Slams wins, so it’s less “who survived” and more “who terrorized the room the hardest.”

There are several multiplayer modes to keep the chaos fresh. Melee is your core mode: short two-minute battles where you’re racing to build meter and cash out Slams.
King of the Hill turns things into a shove-fest over a glowing capture zone, rewarding whoever holds it longest. Slammageddon cranks it all up by making every single hit count as a Slam, so the whole match feels like someone turned the rules up to “party game nonsense.” On top of that, you’ve got a light Story mode where the gang tells wild bedtime stories to put the Dronkeys to sleep, plus Challenge-style content for extra unlocks.

Controls are simple enough for kids to mash, but there’s just enough depth to reward players who learn combos, juggle setups, and stage-specific tricks. Arenas are packed with breakable props, hazards, and layout quirks that let you launch opponents into environmental chaos for extra pressure. That mix of easy entry and surprising mechanical depth is why this thing quietly evolved into a cult competitive game years later, with people discovering tech and frame nonsense in a Shrek brawler like it’s a serious tournament fighter.

On PS2, Shrek SuperSlam supports local multiplayer with up to four players on-screen, turning it into a noisy couch battler that sits somewhere between Smash-style chaos and arena fighter mayhem.
There are no online modes here – it was always built as an offline, local party fighter – so you’re not missing any shut-down servers or lost content. Pop it in, pick a character, and start sending your friends flying off the map for fun and petty revenge.

  1. The Slam system is the core of everything: you build meter by attacking, then cash it out on a unique Slam super that can tag multiple enemies at once.
    Across roughly 20 characters, every Slam behaves differently – Shrek’s “Green Storm” blast launches opponents with a toxic shockwave, while Robin Hood’s “Arrow Swarm” calls in a raining arrow barrage that dominates space.
  2. The roster pulls from the first two Shrek movies plus original additions like Luna the witch, the Black Knight, Quasimodo, and Humpty Dumpty – and that last one later showed up again in the standalone Puss in Boots film, so this goofy fighter kind of previewed future movie canon.
  3. Story mode is framed like a busted bedtime storybook: the Dronkeys destroy their book, so Shrek and friends “replace” it by telling their own over-the-top stories, each one becoming a themed series of fights, cutscenes, and arenas to bash through until the kids finally crash.
  4. Behind the scenes, Shaba Games handled the console versions while other studios took on PC and handheld ports, turning this into a multi-team project that still keeps the same Slam-focused core across platforms. The PS2 version sits in that sweet spot of “looks good enough, plays fast, loads quick.”
  5. A lesser-known fact: Shrek SuperSlam actually developed a legit competitive scene, complete with dedicated rulesets, tier lists, and tech guides hosted on fan forums – people labbed out Shrek to the point it’s been jokingly referred to as a real esports fighter instead of just a movie tie-in.

You can buy retro games on Retro Games eXchange.

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