Dominion: Storm Over Gift 3 (PC, 1998) , Very Good

$17.99

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SKU: fad5f64a7c5db9b9b4ac Category: Tags: , , , , ,

Description

 

Dominion: Storm Over Gift 3 (PC, 1998) , Very Good

Game Name:
Dominion: Storm Over Gift 3
Video Game System:
PC
Release Year:
1998
ESRB Rating:
None
Genre:
Strategy
Publisher:
Eidos
Developer:
7th Level, Inc., Ion Storm, L.P
Player Count:
1
UPC Number:
SKU:
fad5f64a7c5db9b9b4ac
Condition:
Very Good
Has Manual:
N/A
Condition Notes:
Jewel case – NOT the big box.
Game Description:

Dominion: Storm Over Gift 3 is one of those late-90s real-time strategy games that looked at Command & Conquer and said, “yeah, but what if we made it weirder and more aggressive?” Released in 1998 and developed by Ion Storm, this RTS throws you onto a hostile alien world where three factions are fighting for control—and none of them are remotely friendly.

Instead of playing it safe, Dominion leans into chaotic battles, fast expansion, and constant pressure. You’re building bases, harvesting resources, and pumping out units, but the game doesn’t give you much breathing room. The AI is aggressive, the maps are hostile, and if you fall behind, you’ll feel it immediately. It’s not here to gently ease you in—it expects you to figure things out and keep up.

Each faction brings its own style, with different units and strategies that push you to adapt rather than rely on one approach. The alien setting adds a distinct visual identity, with strange terrain and creature designs that make it stand out from the more grounded military RTS games of the time.

If you’re looking to buy retro games on Retro Games eXchange, Dominion: Storm Over Gift 3 is a solid pick for RTS fans who want something a little more intense and less forgiving than the usual classics.

  1. Fast-paced real-time strategy gameplay with constant pressure from aggressive AI
  2. Three unique factions, each with distinct units and playstyles
  3. Resource management and base-building combined with large-scale battles
  4. Alien world setting with unusual terrain and enemy designs
  5. Requires quick decision-making and adaptation rather than slow, methodical play
  6. A lesser-known RTS that stands out for its intensity and chaotic gameplay

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