Peter Jackson’s King Kong (PlayStation 2, 2005) No Manual, Very Good

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Description

 

Peter Jackson’s King Kong (PlayStation 2, 2005) No Manual, Very Good

Game Name:
Peter Jackson’s King Kong
Video Game System:
PlayStation 2
Release Year:
2005
ESRB Rating:
T
Genre:
Action and Adventure
Publisher:
Ubisoft
Developer:
Ubisoft Montpellier
Player Count:
1 player
UPC Number:
008888322818,008888392811
SKU:
b711a9ba7d6b4b898958
Condition:
Very Good
Has Manual:
No
Condition Notes:
Game Description:

Peter Jackson’s King Kong (PlayStation 2, 2005)

Peter Jackson’s King Kong: The Official Game of the Movie on PlayStation 2 is what happens when a movie tie-in accidentally goes way too hard.
Released in 2005 and developed by Ubisoft Montpellier, this action-adventure mixes first-person survival as Jack Driscoll with third-person monster brawling as Kong himself, all inspired directly by the film’s Skull Island nightmare fuel.

Most of the time you’re Jack: a very squishy screenwriter stuck in a hostile jungle in 1933, viewing everything from a first-person perspective with barely any HUD to cling to.
No big health bar, no comfy ammo counter by default—just claws, teeth, and dinosaurs charging you while you juggle pistols, shotguns, spears, and whatever you can pull out of the environment.
Then the game flips and hands you King Kong in third person, letting you maul V-Rexes, throw enemies off cliffs, and go full raging gorilla dad to keep Ann Darrow alive.

Combat as Jack is all about tension and scarcity. Ammunition is intentionally limited, so every shot actually matters, and running dry means switching to spears or begging your AI companions for spare magazines.
That, plus the minimal HUD, makes it feel more like a scrappy survival game than a standard movie cash-in shooter. As Kong, it flips into a power fantasy—one-hit kills on smaller creatures, brutal finishers on giant beasts, and set-piece rampages that feel straight out of the movie’s most unhinged scenes.

The PS2 version is strictly single-player—no multiplayer, no online, just a focused campaign that runs through Skull Island and into New York.
Finish it and there’s even an optional alternate ending where Kong survives the Empire State Building sequence if you meet specific score requirements, turning the story into a “what if” that the film never gave you.
It’s short, intense, and way more cinematic than most licensed games from that era.

  1. The game constantly shifts tone between vulnerable survival and pure dominance: as Jack you ration bullets and improvise with spears, while as Kong you can smash smaller enemies in one hit and wrestle multiple T-Rex-sized threats at once.
  2. Its “no real HUD” approach was deliberately chosen to crank immersion—no cluttered screen, just audio cues, visual damage feedback, and environmental tension, years before minimalist UI became trendy in big-budget games.
  3. The whole project exists because Peter Jackson was a fan of Michel Ancel’s work on Beyond Good & Evil and wanted to collaborate, leading Ubisoft Montpellier to build a tie-in that actually feels like a real game and not a rushed afterthought.
  4. There’s a hidden “Kong lives” alternate ending approved by Peter Jackson himself—if you rack up enough score across the game, you can replay the final sequence, shoot down the biplanes, and send Kong back to Skull Island alive instead of turning the ending into a tragedy.
  5. Even decades later, the game has enough of a cult following that a fan patch recently dropped for the PC version to fix crashes, widescreen issues, and input glitches for its 20th anniversary—proof that people are still weirdly obsessed with this jungle stress simulator.

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