MySims Collection (Nintendo Wii, 2010) CIB, Very Good

$12.99

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SKU: 7baaf92a73a96b6ef47c Category: Tags: ,

Description

 

MySims Collection (Nintendo Wii, 2010) CIB, Very Good

Game Name:
MySims Collection
Video Game System:
Nintendo Wii
Release Year:
2010
ESRB Rating:
E
Genre:
Simulation
Publisher:
Electronic Arts
Developer:
Player Count:
4
UPC Number:
014633169287
SKU:
7baaf92a73a96b6ef47c
Condition:
Very Good
Has Manual:
Yes
Condition Notes:
Game Description:

MySims Collection (Wii, 2010)

MySims Collection gives you two flavors in one disc: the cozy town-builder MySims plus the arcade kart racer MySims Racing. Build a weird little paradise, then hop into a tiny rocket-cart and terrorize shortcuts with a grin. If you’re stocking Wii comfort food and planning to buy retro games on Retro Games eXchange, this bundle covers quiet tinkering and loud drift nights in one shot.

Online note: no online features—both games are fully offline/local.

  1. Builder brain on: in MySims, your town rating climbs fastest when you place resident-requested items that use their favorite essences—don’t just spam furniture, theme it.
  2. Essence routing: farm essences in loops (garden → forest → beach) before crafting; building in big batches unlocks new visitors sooner than piecemeal decorating.
  3. Blueprint hacks: recycle one good blueprint with different essence combos to satisfy multiple sims—same shape, different “vibe,” faster star gains.
  4. NPC perk order: prioritize shopkeepers/artisans early; faster access to tools/workbenches accelerates the whole town’s upgrade curve.
  5. Racing, not flailing: in MySims Racing, drift for real—hold the slide long enough to charge a boost, then snap straight as you release. Short, frequent drifts beat one giant skid.
  6. Tune for the track: swap car parts to bias acceleration on tight, hazard-heavy tracks and top speed on wide circuits. Don’t run one setup everywhere.
  7. Shortcut discipline: most courses hide off-road cuts that only pay off with a charged boost—enter slow, boost mid-dirt, exit fast. Blind-entering them loses time.
  8. Item economy: front-running? Hold a defensive item for back shots and save boosts for exit speed. Fighting the pack? Chain boosts through chicanes and throw items at apexes, not straights.
  9. Two-game feedback loop: switch between builder and racer when you hit a grind wall; the palette cleanse keeps both games snappy and your completion pace high.
  10. Cool fact: this bundle specifically pairs the 2007 town-builder with the standalone 2009 kart racer—two full releases on one disc, mixing the series’ “decorate anything” DNA with a surprisingly legit drift-boost model.

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