Description
LEGO Batman 2 (Xbox 360, 2012) CIB, Very Good
LEGO Batman 2: DC Super Heroes (Xbox 360, 2012)
LEGO Batman 2 blows the doors off the old stage-based formula with an open-world Gotham, vehicles, and full voice acting—yes, the minifigs finally talk, and they won’t shut up (in a good way). You’ll suit-swap mid-puzzle, fly the Batwing across a rainy skyline, and tag-team bosses with powers that actually combo clean. If you’re filling a 360 shelf and planning to buy retro games on Retro Games eXchange, this is peak couch co-op chaos with just enough brain-teaser energy to make you feel clever.
Online note: local co-op only on Xbox 360—no online multiplayer.
- Open-world routing matters: unlock the Batcave vehicle drops early so you can fast-fly/ferry across Gotham instead of slogging rooftops between story beats.
- Suit synergy > button mashing: Batman’s Power/Elec suits and Robin’s Acrobat/Hazard suits form puzzle duos—swap often instead of forcing a single-suit solution.
- Flight with purpose: Superman trivializes traversal but not puzzles; dive-bomb to ground level for switches, then pop back up to scout collectibles without losing your bearings.
- Dynamic split-screen discipline: in co-op, keep one player “anchor” on objectives while the other free-roams for studs/collectibles—prevents camera tug-of-war.
- Boss patterns love gadgets: batarang target cycling sets up safe openings; Robin’s magnet pulls and Acrobat rods create instant “hit me now” windows.
- Stud economy hack: prioritize x2/x4 red bricks first; grab Attract Studs before free-roam marathons so every detour pays for itself.
- Vehicle challenges aren’t filler: races double as map-learning tools—after two or three, you’ll thread alley shortcuts to speed up future collectible runs.
- Exploration loop: clear an island chunk at a time (terminals, races, gold bricks), then sweep interiors—reduces backtracking and keeps co-op arguments friendly.
- Audio cues = secrets: listen for faint hums/whirs near walls—many hidden rooms telegraph themselves before they’re visible.
- Cool fact: this was the first mainline LEGO game with fully voiced dialogue and an open-world hub on consoles—its tone and structure became the blueprint for LEGO Marvel/DC games that followed.






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