Killzone: Mercenary (PS VITA, 2013) , Very Good

$30.00

Out of stock

SKU: 413cc908d294723b03b2 Category: Tags: ,

Description

 

Killzone: Mercenary (PS VITA, 2013) , Very Good

Game Name:
Killzone: Mercenary
Video Game System:
PS VITA
Release Year:
2013
ESRB Rating:
M
Genre:
Shooter
Publisher:
Sony
Developer:
Sony
Player Count:
1
UPC Number:
711719220220,711719221661
SKU:
413cc908d294723b03b2
Condition:
Very Good
Has Manual:
N/A
Condition Notes:
Game Description:

Killzone: Mercenary – PlayStation Vita (2013)

Hit the front lines as Arran Danner, a freelance soldier navigating between ISA and Helghast missions in a fast-paced FPS built on a modified Killzone 3 engine—delivering console-level visuals, custom loadouts, and touchscreen enhancements.

Developed by Guerrilla Cambridge and released September 2013, this game offers both a solo campaign (9 missions, contract-based objectives, valor rewards) and a robust multiplayer suite. It set a new standard for Vita shooters :contentReference[oaicite:2]{index=2}.

  1. Campaign: Single-player only; story-driven missions across major Killzone events, with freedom to pursue contracts and earn cash for gear :contentReference[oaicite:3]{index=3}.
  2. Online Multiplayer: Competitive play for up to 8 players across 6–8 maps and four modes (e.g. Deathmatch, Team Deathmatch, Warzone) with loadout customization and valor system :contentReference[oaicite:4]{index=4}.
  3. Offline Botzone DLC: Optional Botzone add-on lets you battle AI opponents (1–8 players total) across all maps even without servers :contentReference[oaicite:5]{index=5}.

Player feedback:

Reddit users loved its handheld gameplay:

> “The multiplayer was great… the best FPS on the Vita by a VERY large margin” :contentReference[oaicite:6]{index=6}

Online status: Official servers were shut down in August 2022 :contentReference[oaicite:7]{index=7}. :contentReference[oaicite:8]{index=8} :contentReference[oaicite:9]{index=9}.

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Campaign runs solo; multiplayer via official servers (pre‑2022) or Botzone DLC; community servers are “maybe” working through private setups—not officially supported.

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