Dark Souls II (Xbox 360, 2014) , Very Good

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SKU: edcc8b086d03ea43d7ab Category: Tags: , ,

Description

 

Dark Souls II (Xbox 360, 2014) , Very Good

Game Name:
Dark Souls II
Video Game System:
Xbox 360
Release Year:
2014
ESRB Rating:
M
Genre:
Role-Playing
Publisher:
Namco Bandai
Developer:
FromSoftware
Player Count:
1
UPC Number:
722674210911
SKU:
edcc8b086d03ea43d7ab
Condition:
Very Good
Has Manual:
N/A
Condition Notes:
Game Description:

Dark Souls II (Xbox 360, 2014) – Pain, Suffering, and Weirdly Cozy Misery

So you thought you were “good at games” and then Dark Souls II showed up like, “prove it.”
FromSoftware’s 2014 action RPG throws you into the crumbling kingdom of Drangleic, where the sun is sad, the NPCs are sketchy, and
even the tutorials hate you. Published by Bandai Namco Games, this Xbox 360 version serves up deliberate combat, cruel enemy placements,
and that beautiful moment when you realize the boss you’re fighting… is actually optional and you suffered for nothing.

You build your cursed undead, swing between hope and despair, and watch your max HP shrink every time you die thanks to the hollowing
mechanic. Shields matter, dodges matter more, and if you spam roll without thinking, the game will absolutely send you back to the bonfire
to think about your life choices. It’s all about spacing, stamina management, and that magical moment you finally learn a boss’s moveset
and delete them in 30 seconds after three hours of humiliation.

Combat leans into build variety: greatswords, katanas, twinblades, big goofy hammers, sorcery, miracles, pyromancy, hexes—pick your poison.
Power-stancing lets you dual-wield like a complete maniac if your stats are high enough, turning you into a blender with legs. Leveling
Adaptability for better dodge i-frames becomes a whole personality trait, and bonfire ascetics let you respawn enemies and bosses at higher
difficulty because apparently normal suffering wasn’t enough.

This version originally featured online co-op, invasions, bloodstains, and player messages, but the Xbox 360 servers were permanently shut
down on March 31, 2024, so this copy is now a fully offline trip through Drangleic. That means no summons, no invaders, and no “illusory wall
ahead” lies to trick you—just you, your build, and a bunch of enemies that absolutely did not get the memo about work–life balance.

  1. Hollowing hurts: Every death chips away at your maximum HP until you look like beef jerky with a health bar to match, unless you use Human Effigies or certain rings to fight it.
  2. Power stance insanity: Dual-wield compatible weapons and hit the right stats and you unlock unique power-stance movesets that turn you into a walking combo machine.
  3. Bonfire Ascetics = harder New Game+ now: Burn one at a bonfire to respawn enemies and bosses at a higher difficulty tier in that area without restarting your whole run.
  4. The Lost Crowns trilogy: The DLC (included in later rereleases) adds some of the most creative and mean-spirited level designs in the game, with puzzle-like areas and nasty ambushes.
  5. Lesser-known fact: The Agape Ring was patched in specifically to let players

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