007 Agent Under Fire (PlayStation 2, 2001) CIB, Very Good

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SKU: 6cf499c136c81fcc2a05 Category: Tags: ,

Description

 

007 Agent Under Fire (PlayStation 2, 2001) CIB, Very Good

Game Name:
007 Agent Under Fire
Video Game System:
PlayStation 2
Release Year:
2001
ESRB Rating:
T
Genre:
Shooter
Publisher:
EA
Developer:
EA
Player Count:
4
UPC Number:
014633141863
SKU:
6cf499c136c81fcc2a05
Condition:
Very Good
Has Manual:
Yes
Condition Notes:
Game Description:

007 Agent Under Fire (PlayStation 2, 2001)

007 Agent Under Fire on PlayStation 2 is early-2000s Bond energy distilled into one very loud, very yellow FPS. Developed by EA Redwood Shores and
published by Electronic Arts, it ditches the movie tie-in formula for an original story where Bond has to stop a villainous cloning scheme that’s
replacing world leaders with obedient copy-paste versions. It’s pure sci-fi nonsense in the best “don’t think about it, just shoot” kind of way.

The campaign plays like a mix of classic corridor shooter and spy sandbox. Most missions are straight first-person shooting with over fifteen different
weapons that are based on real guns but renamed in that legally-distinct Bond way. On top of that you get rail-shooter sequences where you’re just aiming
and blasting while the game drives for you, plus full driving levels with gadget-loaded cars, so it feels like a greatest-hits medley of Bond setpieces
instead of one note run-and-gun.

Where it leans into the spy fantasy is the gadget work. Most of your toys live inside Bond’s trusty Q-Branch cellphone: a grapple (Q-Claw), laser,
decoder, and remote transmitter, plus extra tools like an electronic-disruptor card and even a jetpack when things really escalate. Levels hide special
“Bond Moments” where using gadgets or the environment in stylish ways — blowing up a car at just the right time, grappling to a secret perch, sneaking
through an alternate route — boosts your end-of-mission score and makes you feel like you actually earned the tux.

Multiplayer is classic couch chaos: up to four players in split-screen arenas, with bots available in some versions so you’re not stuck 1v1 forever.
You’re running around tight maps, abusing gadgets like the Q-Claw, and turning every corner into “surprise rocket launcher” territory. On PS2 there’s
no online play at all — it was built strictly as an offline single-player and local-multiplayer package — so you’re not missing any dead servers or
lost modes, just plug it in and start bullying your friends the old-fashioned way.

  1. Agent Under Fire was originally being built as a PlayStation 2 adaptation of The World Is Not Enough, but partway through development EA
    reworked it into a completely original Bond story instead, keeping the engine and tech while throwing out the movie tie-in script.
  2. The game quietly mixes three gameplay styles into one campaign: standard FPS missions, on-rails shooting sections, and full driving stages with
    iconic Bond cars like the BMW Z8 and Aston Martin DB5, each loaded with the usual ridiculous weapons and gadgets.
  3. “Bond Moments” aren’t just a gimmick — they’re baked into the scoring system, rewarding you for using gadgets and environmental tricks instead
    of just sprinting and spraying bullets, which pushes you to replay missions for higher ranks and cleaner spy work.
  4. Local multiplayer supports up to four players on PS2, with a selection of custom arenas and gadget-heavy loadouts that turn it into a scrappy,
    early-2000s alternative for fans who wanted more couch Bond after GoldenEye and before Nightfire took over the conversation.
  5. Lesser-known tech trivia: Agent Under Fire later became infamous in modding circles thanks to save/load exploits that were used to run custom
    code on consoles — it’s one of those games that accidentally ended up helping people do way more with their hardware than EA ever planned.

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